Animation
Motion capture (Mo-cap for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision[2] and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation.
When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.[6] In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.
CGI VFX – Making of “Hulk” Part 1 – The Avengers – Industrial Light & Magic
CGI VFX – Making of “Hulk” Part 2 – The Avengers – Industrial Light & Magic
In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called “animatics” to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence with a rough dialogue and/or rough sound track added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together. (Wikipedia)
Credit anim8eduk·
Watch part 2 of the tutorial
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How to create simple camera pans and cuts in Maya by AnimationMethods·
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Today, in faculty technical meet, we managed to proceed a purchase of Arena Motion Capture software and OptiTrack system with over RM 140K budget. This will include MOCAP hardware and software system with 16 camers setup, a super-graphic rendering PC, a 10 ft x 10 ft x 10 ft volume truss structure, Autodesk MotionBuilder 2013, MOCAP suites, and also training and installation supports.
One of the best industrial standard MOCAP system will be available in our faculty. I’m planning on embedding the motion capture practice in multimedia as well as brand new digital art syllabus. Cant wait to see the art of 3D motion. To all multimedia students, these might be the outcome of our incoming multimedia course:
- Realistic 2D/3D character rigging
- 1st animation movie production
- Facial morphing
- Prob animation
- Virtual simulations
- Creative rigging concept and exploration
- and ….. (you name it)
To colleagues, tons of researches waiting for us. Hopefully, this will overcome all obstacles in championing the creative multimedia industry.
iClone5 offers the most affordable and intuitive, motion capturing solution in the industry. Now you can simply use your body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create realistic-looking motions as now you can literally control actors with your body movements.
By Andrew Price
Setting up a character to walk and talk is the last stage before the process of character animation can begin. This stage is called ‘Character Rigging’ and is the underlying system that drives the movement of a character to bring it to life. This paper will examine several key techniques used in character rigging and provide an explanation of why these procedures are critical to good animation.
‘…rigging can be one of the most complicated aspects of getting a 3D character on the screen.’ (Swain 2001)
3D Maya rigging basics – Joints, IK handle, Controls and Bind Skin
Kinema for Maya provides instant creation of rigs on any models for posing and animation, real-time retargeting and streaming/recording from Vicon and Xsens, as well as manipulation and rapid customization of mocap and key-framed animation. IKinema middleware provides in-game posing, run-time retargeting and automatic balance from iPhone and Android to PS3.
A well rigged model makes the animators job a pleasure and in this tutorial by Stuart Christensen, you will be up and running in no time with the basics of animating with the help of Auto Keyframing and a wonderful rig called the Metalfly 1.0.0 created by Abid Devecha. You will first have to download the file from Creativecrash.com in the Maya Free Character Rigs Section and open it up in Maya. Even if you have no experience animating, this tutorial will show you the basics of what to look for and how to randomly animate this rig for an awesome result, and get your feet wet in the somewhat complicated territory of character animation. A special thanks to Abid Devecha for posting this super character rig!
Gary Noden shows you how to create a cloth sequence that correctly animates to link up with its starting point. 3dworld
bY easymaya.
Setting up a character to walk and talk is the last stage before the process of character animation can begin. This stage is called ‘Character Rigging’ and is the underlying system that drives the movement of a character to bring it to life. This paper will examine several key techniques used in character rigging and provide an explanation of why these procedures are critical to good animation.

Character Rigging
‘…rigging can be one of the most complicated aspects of getting a 3D character on the screen.’ (Swain 2001)
Some useful tutorial can be watch here. Character Rigging for Production in MAYA
Maya Binary (.mb) free files for download. CreativeCrash